Multimedia Information Processing Group

Ground Truth Creation for Camera Calibration

Ground Truth Creation for Camera Calibration

In order to evaluate calibration methods for plenoptic or conventional cameras it can be useful to have realistic synthetic ground truth data, i.e. realistic renderings of calibration patterns and the ground truth pixel positions of the pattern's points of interest as well as the corresponding 3D position. To this end we extended our camera simulation in Blender and built a corner extraction tool.


The tool as well as instructions on the usage can be found in this GitLab repository.

Contact/Maintainer: Tim Michels